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What animation making program and 3d modeling does /g/ use?

/g/ 使用什么动画制作程序和 3D 建模?

4chan /g/ · Anonymous · 2026-08-15 12:44 · 32 帖 · 原文 ↗

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#1 What animation making program and 3d modeling does /g/ use? / /g/ 使用什么动画制作程序和 3D 建模?
Anonymous · 2026-08-15 12:44

What animation making program and 3d modeling does /g/ use?

/g/ 使用什么动画制作程序和 3D 建模?

I use Blender (pic rel is my animation that I made right now)

我使用Blender(图片rel是我现在制作的动画)

附件: https://i.4cdn.org/g/1786797853398863.mp4

#2 No.109562560
Anonymous · 2026-08-15 12:52

>>109562523

very cool. I used to draw violent cartoons frame by frame in paint.

非常酷。我曾经用颜料一帧一帧地画暴力漫画。

#3 No.109562694
Anonymous · 2026-08-15 13:18

>>109562523

>>>/3/

#4 No.109562827
Anonymous · 2026-08-15 13:41

>>109562523

Mspaint

#5 No.109562923
Anonymous · 2026-08-15 14:00

>>109562523

years ago i used this program called mineimator or something

几年前我用过一个叫mineimator之类的程序

#6 No.109564133
Anonymous · 2026-08-15 16:44

ffmpeg

not into 3d for long time

好久没接触3d了

附件: https://i.4cdn.org/g/1786812276766511.mp4

#7 No.109564420
Anonymous · 2026-08-15 17:22

Too braindead to make use of blender back then, I heard that Dreamworks used their own proprietary software and just gave up.

当时太脑残了,不会用blender,听说梦工厂用的是他们自己的专有软件,就放弃了。

Now GenAI is replacing everyone and killing jobs from the animation industry.

现在,GenAI 正在取代所有人,并杀死动画行业的工作岗位。

#8 No.109564628
Anonymous · 2026-08-15 17:48

>>109564420

>Now GenAI is replacing everyone and killing jobs from the animation industry.

>现在,GenAI 正在取代所有人,并杀死动画行业的工作岗位。

That makes me so fucking happy. I've started giggling like a fucking down lunatic as I read it.

这让我真他妈的高兴。当我读到它的时候,我开始像个该死的疯子一样咯咯地笑。

#9 No.109564743
Anonymous · 2026-08-15 18:06

>>109562523

minecraft's internal graphics format is so completely fucking retarded it's hard to appreciate just how stupidly inefficient and backwards it is

我的世界的内部图形格式是如此完全他妈的弱智,很难理解它是多么愚蠢的低效和落后

#10 No.109564765
Anonymous · 2026-08-15 18:09

>>109564743

Which format? Minecraft changes the graphics every 5 releases lol. Alpha, beta, release 1.6+ and release 1.12+ and now release 1.18+ all have different graphics formats

哪种格式? 《我的世界》每发布 5 个版本就会更改一次图形,哈哈。 Alpha、beta、版本 1.6+ 和版本 1.12+ 以及现在版本 1.18+ 都有不同的图形格式

#11 No.109564809
Anonymous · 2026-08-15 18:13

semi related / my blog

半相关/我的博客

I've been considering using Blender not for 3D but for video editing, I heard it's good for that.

我一直在考虑使用 Blender 不是为了 3D,而是为了视频编辑,我听说它对此很有好处。

I've managed to go my entire life only using ffmpeg for basic cuts, filters, etc. except very few times where I used virtualdub for more complex bigger videos.

我一生都只使用 ffmpeg 进行基本剪切、过滤等,除了极少数情况下我使用 virtualdub 来处理更复杂的大视频。

Recently tried OpenShot and it was good enough for what I needed to shit out some short private video, and it had me thinking about Blender.

最近尝试了 OpenShot,它足以满足我制作一些简短的私人视频的需要,它让我想到了 Blender。

Seems like it would be useful to learn/know since you could then use the same program to both create the frames and edit them. Open source and popular so I trust it will sustain and be relatively maintained. While also not being fuckhuge and slow like some of the other video editors.

似乎学习/了解很有用,因为您可以使用相同的程序来创建框架并编辑它们。开源且流行,所以我相信它会持续并得到相对维护。同时也不像其他一些视频编辑器那样又大又慢。

It's odd though cause I don't really have a need for 3D, so I'm still not sure if it's the right tool to learn for this or if I should consider other programs. I really prefer open source and cross platform software because I don't want to be locked into a specific OS and also want the possibility of patching things myself if I need to.

但这很奇怪,因为我实际上并不需要 3D,所以我仍然不确定它是否是学习此内容的正确工具,或者我是否应该考虑其他程序。我真的更喜欢开源和跨平台软件,因为我不想被锁定在特定的操作系统中,并且还希望在需要时能够自己修补东西。

#12 No.109564811
Anonymous · 2026-08-15 18:14

>>109564765

i was hacking it with neoforge like a 1.5 years ago

1.5 年前我就用 neoforge 来破解它

i know graphics well, and worked through the engine carefully to do some non-trivial programming.

我很了解图形学,并且仔细地通过引擎进行了一些重要的编程。

it's very strange and limited. only supports rectangles, has inconsistent coordinate systems, has left handed coordinate systems mixed in, has inexplicable offsets, and the texturing is retarded to boot.

这是非常奇怪和有限的。仅支持矩形,具有不一致的坐标系,混合有左手坐标系,具有无法解释的偏移,并且纹理启动延迟。

#13 No.109564835
Anonymous · 2026-08-15 18:17

>>109562523

flash and 3ds max

闪存和 3ds max

#14 No.109564836
Anonymous · 2026-08-15 18:17

>>109564811

(Different Anon)

(不同的匿名)

>only supports rectangles

>仅支持矩形

Interesting. Reminds me of how the SEGA Saturn rendered with quads.

有趣的。让我想起了 SEGA Saturn 如何使用四边形进行渲染。

I guess it does make sense for Minecraft to do this considering blocks is their entire foundation.

我想考虑到方块是 Minecraft 的全部基础,这样做确实有意义。

附件: https://i.4cdn.org/g/1786817859047455.webm

#15 No.109564854
Anonymous · 2026-08-15 18:19

>>109564836

Don't most OpenGL versions render cubes faster if you do it with the GL_TRIANGLE mode than with GL_QUADS mode? kek

如果使用 GL_TRIANGLE 模式渲染立方体,大多数 OpenGL 版本不是会比使用 GL_QUADS 模式更快吗?凯克

#16 No.109564879
Anonymous · 2026-08-15 18:22

>>109564854

I'm no expert but I assume it depends on the hardware and software stack. On something like the Saturn, it's designed for quadrilaterals so I imagine that would be faster. But today and even then, most things are built around rendering triangles not quads.

我不是专家,但我认为这取决于硬件和软件堆栈。在像土星这样的东西上,它是为四边形设计的,所以我想这会更快。但即使在今天,大多数事情都是围绕渲染三角形而不是四边形构建的。

Ignoring performance though, it makes sense to me aesthetically why they would base their rendering around quads and encourage their developers to fit in that constraint I guess.

不过,忽略性能,从美学上来说,这对我来说是有意义的,为什么他们会基于四边形进行渲染,并鼓励他们的开发人员适应我猜的这一限制。

#17 No.109564889
Anonymous · 2026-08-15 18:23

>>109564836

>rectangles

i meant rectangular prisims

我的意思是长方体

i think people called them cuboids w.r.t. mincraft

我认为人们称它们为长方体。迷你世界

it's an necessary restriction, even if the style of the game uses them extensively

这是一个必要的限制,即使游戏的风格广泛使用它们

i'll add the textures are mapped out in a rigidly defined unfolded cube, which is annoying and wasteful

我将添加纹理映射在严格定义的展开立方体中,这既烦人又浪费

>>109564854

i don't know what draw call gets used, but it's likely triangles

我不知道使用什么绘制调用,但很可能是三角形

#18 No.109564907
Anonymous · 2026-08-15 18:24

>>109564879

mathematically, triangles make a lot more sense for rendering

从数学上讲,三角形对于渲染更有意义

#19 No.109565109
Anonymous · 2026-08-15 18:53

>>109564907

My biggest question here is what happens to invalid quads? A triangle cannot really be invalid since all three points make up a valid triangle, but a quad CAN be invalid. So what does OpenGL even do in that situation? Does it just not render it?

我最大的问题是无效的四边形会发生什么?三角形实际上不可能是无效的,因为所有三个点都构成了一个有效的三角形,但四边形可能是无效的。那么 OpenGL 在这种情况下会做什么呢?它只是不渲染它吗?

#20 No.109565151
Anonymous · 2026-08-15 18:58

>>109565109

Invalid in which way? I imagine if you need a triangle you can just ignore the 4th point by putting a point midway between 2 other points? Or do you mean like invalid intersections.

无效在哪方面?我想如果你需要一个三角形,你可以通过在其他两个点之间放置一个点来忽略第四个点?或者你的意思是像无效的交叉点。

#21 No.109565174
Anonymous · 2026-08-15 19:01

>>109565151

For example

举个例子

(0, 0, 0)

(1, 0, 0)

(1, 1, 0)

(0, 1, 1)

is not a valid quad, because it is not planar. You need two triangles to represent this.

不是有效的四边形,因为它不是平面的。您需要两个三角形来表示这一点。

#22 No.109565200
Anonymous · 2026-08-15 19:04

>>109565109

implementation dependent

依赖于实现

however, all implementations that i am aware of bust up a quad into 2 triangles

然而,我所知道的所有实现都将一个四边形分解为两个三角形

some older renderers guaranteed only a convex hull would be filled, but i don't know what algorithms they were using to realize that sort of behavior

一些较旧的渲染器保证只填充凸包,但我不知道他们使用什么算法来实现这种行为

#23 No.109565750
Anonymous · 2026-08-15 20:08

i remember seeing this peak over half a decade ago

我记得五年前见过这个高峰

#24 No.109565761
Anonymous · 2026-08-15 20:10

>>109565750

How can you see something that was created today in the past?

你怎么能看到过去今天创造的东西呢?

#25 No.109565768
Anonymous · 2026-08-15 20:11

>>109565761

I am John Titor, I have come to the 2020s to rest for a bit before heading to 1998

我是 John Titor,我来到 2020 年代,在前往 1998 年之前休息一下

#26 No.109565974
Anonymous · 2026-08-15 20:37

>>109565109

OpenGL quads can't ever be invalid... because it always converts them into triangles.

OpenGL 四边形永远不会无效...因为它总是将它们转换为三角形。

I don't think there's ever been a GPU that natively does 3d quads, because that's retarded.

我认为从来没有一款 GPU 能够原生处理 3d 四边形,因为它的速度很慢。

#27 No.109566251
Anonymous · 2026-08-15 21:10

>>109565974

Maybe. But you can convert quad to triangles in many ways. Usually it doesn't matter, but if the quad is non-planar like >>109565174, then the shapes will be different depending on what is the order

或许。但是您可以通过多种方式将四边形转换为三角形。通常这并不重要,但如果四边形是非平面的,如>>109565174,那么形状会根据顺序而不同

#28 No.109566267
Anonymous · 2026-08-15 21:11

>>109564835

>flash

My nigga

我的黑鬼

附件: https://i.4cdn.org/g/1786828311571144.webm

#29 No.109566388
Anonymous · 2026-08-15 21:26

>>109566251

>you can convert quad to triangles in many ways

>您可以通过多种方式将四边形转换为三角形

That's the danger of using quads. The GPU triangulates them however it wants, which might be not the way you want it to.

这就是使用四边形的危险。 GPU 根据需要对它们进行三角测量,但这可能不是您想要的方式。

#30 No.109567433
Anonymous · 2026-08-16 00:07

>>109564809

Video editing for blender is criminally underrated

Blender 的视频编辑被严重低估

#31 No.109570125
Anonymous · 2026-08-16 09:15

>>109562523

#32 No.109571117
Anonymous · 2026-08-16 13:04

>>109567433

woah

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