Why doesn't GDScript have any pointer syntax? Why the hell do I have to just guess which types were arbitrarily chosen to be passed as pointers by default instead of just, y'know, being able to choose that myself by including or not including a fucking asterix?
为什么GDScript没有指针语法?为什么我非得猜哪些类型默认被当作指针传参,而不是让我自己通过在不在那里加个星号来选择?
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