2026年8月3日 · 星期一
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Triangles Edition
三角版
4chan /g/ · Anonymous · 2026-07-30 13:10 · 44 帖 · 原文 ↗
#1 Triangles Edition / 三角版
Anonymous · 2026-07-30 13:10
Triangles Edition
三角版
/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_General
IRC: irc.rizon.net #/g/gedg
Progress Day: https://rentry.org/gedg-jams
/gedg/ Compendium: https://rentry.org/gedg
/agdg/: >>>/vg/agdg
Graphics Debugger: https://renderdoc.org/
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previous: >>109357191
上一条:>>109357191
图片: https://i.4cdn.org/g/1785417039146689.png
↳ #2 No.109409707
Anonymous · 2026-07-30 13:11
↳ #3 No.109409716
Anonymous · 2026-07-30 13:14
>>109409705
Forgot title
忘了写标题
>/gedg/ - Game and Engine Development General #361
>/gedg/ - 游戏与引擎开发综合讨论 #361
↳ #4 No.109409726
Anonymous · 2026-07-30 13:17
>>109409705
Thanks, doc
谢谢,博士
↳ #5 No.109410881
Anonymous · 2026-07-30 16:20
what happened to the 'no graphics api' thingy did anyone try to make it real?
那个“无图形 API”的东西怎么样了?有人试着把它实现吗?
↳ #6 No.109410894
Anonymous · 2026-07-30 16:22
>>109409705
thanks doc
谢了,博士
↳ #7 No.109410999
Anonymous · 2026-07-30 16:34
>>109409705
>no title
>没标题
One job, you ape.
一个工作,你个猿人。
↳ #8 No.109411012
Anonymous · 2026-07-30 16:36
↳ #9 No.109411020
Anonymous · 2026-07-30 16:37
>>109409705
gratias tibi ago, doctore.
gratias tibi ago, doctore.(拉丁语:感谢你,博士)
↳ #10 No.109411024
Anonymous · 2026-07-30 16:38
>missing title
>缺少标题
>engagement bait image
> engagement bait image(用于诱导互动的图片)
come on dude.
拜托,老兄。
↳ #11 No.109411025
Anonymous · 2026-07-30 16:38
>>109410881
that's suicide fuel you won't get any drivers to help bridge the hardware gap
那简直是自杀。这种燃料你找不到任何司机来帮忙弥补硬件差距。
↳ #12 No.109411205
Anonymous · 2026-07-30 17:00
Khan demands to see YOUR game
Khan 要求看你的游戏
post em!
发出来!
图片: https://i.4cdn.org/g/1785430824713530.png
↳ #13 No.109411285
Anonymous · 2026-07-30 17:14
>>109410881
the no graphics api thing is forced obsolescence, it does not support RX 5700 XT or GTX 1660 Ti
没有图形 API 这招就是强制淘汰旧硬件,它不支持 RX 5700 XT 或 GTX 1660 Ti
↳ #14 No.109411368
Anonymous · 2026-07-30 17:27
↳ #15 No.109411373
Anonymous · 2026-07-30 17:27
>>109409705
Thanks doc
谢谢医生
↳ #16 No.109411414
Anonymous · 2026-07-30 17:33
>>109411368
world's greatest game engine programmer is on a GTX 980 Ti
世界上最厉害的游戏引擎程序员用的是 GTX 980 Ti
图片: https://i.4cdn.org/g/1785432839952290.jpg
↳ #17 No.109411426
Anonymous · 2026-07-30 17:35
>>109411414
damn nvm then
该死,当我没说
↳ #18 No.109411428
Anonymous · 2026-07-30 17:35
>>109411414
And he hates it so much that he wants to sidestep all the rasterizer API bullshit and just use compute
他恨透了这些东西,所以想绕过所有光栅化 API 的扯淡,直接用计算着色器
JUST UPGRADE YOU OLD FUCK
图片: https://i.4cdn.org/g/1785432940531458.png
↳ #19 No.109411483
Anonymous · 2026-07-30 17:46
>>109410881
Seems like a lot of extra work instead of just learning Vulkan.
感觉比直接学 Vulkan 要麻烦得多。
↳ #20 No.109411701
Anonymous · 2026-07-30 18:20
>>109411285
whats the point of making new hardware if its capabilities are contrained by 10 year old designs that were constrained by 10 year old designs that...
既然能力被 10 年前的设计限制了,那还要造新硬件干嘛?而这些 10 年前的设计又是被 10 年前的设计限制的……
↳ #21 No.109411862
Anonymous · 2026-07-30 18:45
>>109411701
>constrained
just enabled VK_KHR_feature
只需要启用 VK_KHR_feature
↳ #22 No.109412299
Anonymous · 2026-07-30 19:36
>>109409705
Grazie, dottore.
谢谢医生(意大利语)。
↳ #23 No.109412319
Anonymous · 2026-07-30 19:38
>>109411414
If I follow his videos will I learn how to convert meters to world units in opengl, so I can measure shit like kilometers?
如果我看他的视频,能不能学会在 OpenGL 里怎么把米换算成世界单位?这样我就能量几公里这种大东西了?
It sounds like black magic to me.
听起来就像黑魔法一样。
↳ #24 No.109412346
Anonymous · 2026-07-30 19:42
my graphic drivers crashed hard today and I have no clue why. I just tried to render phong shading spheres in orbit in OpenGL
我今天显卡驱动崩溃了,完全不知道原因。我只是想在 OpenGL 里渲染绕圈运行的 Phong 着色球体
↳ #25 No.109412395
Anonymous · 2026-07-30 19:47
>>109412319
>learn how to convert meters to world units in opengl, so I can measure shit like kilometers?
>学会在 OpenGL 里把米换算成世界单位,好去量公里这种玩意儿?
...huh?
图片: https://i.4cdn.org/g/1785440823056667.png
↳ #26 No.109412414
Anonymous · 2026-07-30 19:48
>>109412395
Man said he made 32kmx32km
哥们说他做了个 32km x 32km 的地盘
Anon wants to know how that is measured
Anon 想知道这怎么量的
Caveman understands, yes?
穴居人明白了吗?
↳ #27 No.109412429
Anonymous · 2026-07-30 19:50
haven't worked on my engine for months, everything was going so well and then I started playing runescape and 3 months went by
我已经有好几个月没碰我的引擎了,之前一切都很顺利,结果我开始玩《传奇》(RuneScape),三个月就这么过去了
图片: https://i.4cdn.org/g/1785441010155669.jpg
↳ #28 No.109412430
Anonymous · 2026-07-30 19:50
>>109412414
That's not how any of this works. Everything is unitless.
事情根本不是这样运作的。一切都是无量纲的(无单位的)。
↳ #29 No.109412463
Anonymous · 2026-07-30 19:54
>>109412414
>meter to kilometer
>从米到公里
meters / 1000
米 / 1000
↳ #30 No.109412520
Anonymous · 2026-07-30 20:03
>>109412430
>>109412463
Then how the fuck can he say that his world is 32x32 kilometers?
那他妈的他怎么敢说他的世界是 32x32 公里的?
↳ #31 No.109412525
Anonymous · 2026-07-30 20:04
>>109412520
He calculated it through whatever engine he's writing/using.
他是通过他编写/使用的某个引擎算出来的。
↳ #32 No.109412535
Anonymous · 2026-07-30 20:05
>>109412429
>Burnt out on engine dev and runescape within a week of each other
>引擎开发和玩《传奇》在同一周内先后让人燃尽了
图片: https://i.4cdn.org/g/1785441905196409.png
↳ #33 No.109412550
Anonymous · 2026-07-30 20:07
>>109412525
Fine, whatever. I give up. I didn't want to know anyway, b-baka.
行吧,随便啦。我放弃了。反正我也不想知道,笨、笨蛋。
↳ #34 No.109412579
Anonymous · 2026-07-30 20:11
>>109412520
He just decided what unit to use. I use the meter, so 1 "unit" = 1 meter. Unreal uses centimeters, so 1 "unit" = 1 centimeter. So then when he imported a commercial building mesh, the standard door height is 2500mm -> 2.5m so the height of that door needs to correspond to 2.5 units if he's using meters.
他只是随便定了一个单位。我用米,所以 1 “单位” = 1 米。虚幻引擎用厘米,所以 1 “单位” = 1 厘米。所以当他导入一个商业建筑模型时,标准门高是 2500mm -> 2.5m,那么如果用米做单位,这扇门的高度就得对应 2.5 个单位。
TL:DR you decide what the unitless units are.
简而言之:你自己决定那些无量纲的“单位”是什么。
图片: https://i.4cdn.org/g/1785442305660329.jpg
↳ #35 No.109412832
Anonymous · 2026-07-30 20:47
>>109412429
I am glad I hate videogames so this can't happen to me.
庆幸我讨厌电子游戏,不然这事儿也会发生在我身上。
↳ #36 No.109412896
Anonymous · 2026-07-30 20:55
>>109410881
Some people tried to build it as a wrapper on top of existing APIs. But I haven't looked into it personally
有人试过把它作为现有 API 的包装层来实现。但我 personally 没深入研究过
https://github.com/leotmp/no_gfx_api
To see if someone tries to standardize it and have gpus implement it directly, I guess you can wait 10 years and see.
至于有没有人来标准化它并让 GPU 直接支持它,我想你可以等十年看看。
↳ #37 No.109412930
Anonymous · 2026-07-30 21:01
>>109410881
>>109412896
>"no graphics API"
>“没有图形 API”
>look inside
>看进去
>requires Vulkan 1.3
>要求 Vulkan 1.3
图片: https://i.4cdn.org/g/1785445279387222.jpg
↳ #38 No.109413118
Anonymous · 2026-07-30 21:31
>>109412832
>spend a month playing vidya 15 hours a day
>花了 15 小时一天打游戏
>now I can't even stomach the thought of double-clicking a game's exe without feeling like throwing up
>现在连想到双击游戏 exe 文件都觉得想吐
It's real.
这是真的。
↳ #39 No.109413133
Anonymous · 2026-07-30 21:33
>>109413118
Weak. Couldn't be me, I only play Ren'py eroges on Linux. There's no .exe for me to click.
弱鸡。不可能发生在我身上,我只在 Linux 上玩 Ren'py 色情游戏。对我来说根本没有 .exe 文件可点。
↳ #40 No.109413156
Anonymous · 2026-07-30 21:37
>>109413118
>rename .exe file to .kek
>把 .exe 文件重命名为 .kek
>make cmd file with "start gamename.kek"
>写个 cmd 文件,内容是 "start gamename.kek"
herr willkommen
欢迎欢迎
↳ #41 No.109413171
Anonymous · 2026-07-30 21:39
I quit gaming for years until I got married. Now my wife likes to watch me play while she crochets or something after the kids are in bed so I sort of got back into it.
我多年不玩游戏,直到结婚后才重新拾起。现在孩子们睡后,我老婆喜欢一边钩针编织一边看我打游戏,所以我算是重新回归了。
↳ #42 No.109413285
Anonymous · 2026-07-30 21:55
>>109413171
So wholesome. I used to grind JRPGs while my wife slept on the couch with her head on my lap.
太温馨了。以前我打日式RPG的时候,我老婆就睡在沙发上,头枕在我腿上。
↳ #43 No.109413307
Anonymous · 2026-07-30 21:59
>>109410881
it can't be made real when the gpu manufactures have every incentive to not make it real
只要显卡制造商有充分动机不去实现它,那就永远做不成真的。
↳ #44 No.109413561
Anonymous · 2026-07-30 22:37
>>109412319
It's completely arbitrary.
这完全是人为规定的。
A general rule is 1 unit = 1 meter but it can be what ever you want.
一般规则是1单位=1米,但你也可以定义成别的任意值。
图片: https://i.4cdn.org/g/1785451044852507.png
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