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Valve Sponsors Work Bringing Open-Source RADV Driver To Windows

Valve赞助项目将开源RADV驱动带入Windows ⟦ Win直男不配拥有这个

4chan /g/ · Anonymous · 2026-07-29 14:09 · 28 帖 · 原文 ↗

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#1 Valve Sponsors Work Bringing Open-Source RADV Driver To Windows / Valve赞助项目将开源RADV驱动带入Windows ⟦ Win直男不配拥有这个
Anonymous · 2026-07-29 14:09

Why?

Winjeets don't deserve this

Winjeets 不该受这种待遇

图片: https://i.4cdn.org/g/1785334165915992.png

#2 No.109402328
Anonymous · 2026-07-29 15:32

>companies can do the fuck they want

>公司想干啥就干啥

>op seethes

>OP破防

what causes this?

这是咋回事?

#3 No.109402335
Anonymous · 2026-07-29 15:32

Fuck Gabe, I knew he would betray us.

去你的G胖,我就知道他背刺我们。

#4 No.109402338
Anonymous · 2026-07-29 15:33

>>109402328

Brain damage.

脑残。

>>109401735

Go back to configuring your Catppuccin faggot neko-ears ass VSCODE theme, OP

OP,回去搞你那套Catppuccin风骚猫耳VSCODE主题配置吧

#5 No.109402519
Anonymous · 2026-07-29 15:57

>It's in Valve's best interest that GPU drivers are as smooth as possible, in order to be able to sell as many games as possible. Meanwhile, GPU vendors are incentivized to only really focus on the last couple generations, since ultimately they need to sell new cards to be around. Good support for older cards can help make people more likely to pick you when they *do* need a new card, but it also increases how long until they need a new card, so it's a lot harder to justify the dev spend. Meanwhile, Valve has a much more obvious path to financially justifying the spend: Game run good, person buy game; Game run bad, person not buy game.

>对Valve来说,GPU驱动越顺滑越好,这样才能多卖游戏。 Meanwhile,GPU厂商被激励去只关注最近几代产品,因为他们最终得靠卖新卡活下去。老显卡支持好能增加人们换卡时选你的几率,但也延长了他们换卡的周期,所以很难合理化开发投入。 Meanwhile,Valve有條更直接的财务理由:游戏运行好,人就买游戏;游戏运行差,人就不买。

#6 No.109402627
Anonymous · 2026-07-29 16:07

>>109402519

The real reason is that you have difference in vulkan/opengl/directx implementation depending on vendors. somethings will be faster on nvidia, while others will be faster on radeon. And sometimes things straight up don't work on a different vendor.

真正的原因是不同厂商的Vulkan/OpenGL/DirectX实现有差异。某些情况Nvidia更快,某些情况Radeon更快。有时东西在不同厂商上压根不工作。

Valve uses radeon in their steam deck/steam machine consoles, which use the (superior) mesa radv driver. Thus it's in their best interest that games still come out with compatibility and good performances for radeon cards.

Valve在Steam Deck/Steam Machine掌机里用Radeon,用的是(更优秀的)mesa radv驱动。所以游戏在Radeon卡上保持兼容性和好性能符合他们的最大利益。

And perhaps devs will care more about optimizing for radeon if there's a better driver vendor, which is a win win for valve and gamers in general.

也许如果有更好的驱动厂商,开发者会更在乎针对Radeon优化,这对Valve和广大玩家都是双赢。

#7 No.109402636
Anonymous · 2026-07-29 16:09

>RADV

Who cares. Everyone on Windows uses NVIDIA anyway.

谁在乎。Windows上大家都用NVIDIA anyway。

#8 No.109402645
Anonymous · 2026-07-29 16:10

>>109401735

good one, OP.

说得好,OP。

i, too, saw that one comment on this article after finding the article on Hacker News (tm)

我,也在HN(tm)找到这篇文章后,看到了那条评论

#9 No.109402652
Anonymous · 2026-07-29 16:12

>>109401735

Market capture

市场统治

So studios target it and it will work flawlessly on Linux

所以工作室针对它优化,游戏在Linux上就能完美运行

#10 No.109402664
Anonymous · 2026-07-29 16:14

>>109401735

Would be based and amazing if it works on Windows 7.

如果能在Win7上运行那就太屌太棒了。

#11 No.109402679
Anonymous · 2026-07-29 16:16

>>109402664

kys faggot

去死吧死基佬

#12 No.109402689
Anonymous · 2026-07-29 16:17

>>109402679

Shut the fuck up

闭嘴

#13 No.109403035
Anonymous · 2026-07-29 17:07

>>109402636

This is the problem they're addressing. nVidia has been actively making PCs worse since the DX8 era.

这就是他们要解决的问题。Nvidia从DX8时代起就一直让PC变得更烂。

#14 No.109403140
Anonymous · 2026-07-29 17:20

>>109401735

>Winjeets don't deserve this

Winjeets不配享有这个

They don't but Gabe is playing the long game. He's not trying to win over microsoft, he's trying to win over developers. If all games run on ubiquitous drivers, then winblows has no edge, nothing to keep the normies wedded to it.

确实不配,但Gabe在下一盘大棋。他不是想争取微软,而是想争取开发者。如果所有游戏都跑在通用的驱动上,那么Winblows就没了优势,也没了什么东西能让小白们继续绑定它。

#15 No.109403506
Anonymous · 2026-07-29 18:09

>>109403035

This, DICE and amd worked together to create their own modern graphics api. Which was primarily aimed at consoles, as xbox and ps* both use amd graphics cards.

没错,DICE和AMD合作搞出了他们自己的现代图形API。主要面向主机,因为Xbox和PS*都用AMD显卡。

Nvidia has tried it's hardest to gain market shares by making sure they were the only one to implement properly directx. And since directx is partly authored by GPU vendors, it wasn't really hard to do. They've also helped game studios use their custom solutions, like HairX, PhysX and OptiX. These can't be implemented by other vendors because the API is extremely opaque.

NVIDIA拼命想通过确保自己是唯一能正确实现DirectX的厂商来抢占市场份额。既然DirectX部分是由GPU厂商共同制定的,这并不难做到。他们还帮助游戏工作室使用自己的自定义方案,比如HairX、PhysX和OptiX。由于API极其不透明,其他厂商无法实现这些。

#16 No.109403833
Anonymous · 2026-07-29 18:47

>>109401735

>Why?

if developers only need to target 1 driver, it makes everyone's lives easier

如果开发者只需要针对一个驱动,那对大家都方便

#17 No.109404349
Anonymous · 2026-07-29 19:56

>>109403833

devs don't target drivers, they target graphics/gpu apis.

开发者不针对驱动,他们针对的是图形/GPU API。

in fact you can't even target a driver, even if you want to.

事实上,即使你想,你也无法针对某个驱动进行开发。

i thought this was the technology board

我以为这里是技术版

#18 No.109404540
Anonymous · 2026-07-29 20:18

>>109404349

This board is full of iPhone kiddies now you can tell by the IMG underscore filename and how retarded they are

现在这版块全是iPhone小鬼,看IMG下划线文件名和他们那反智的表现就知道了

#19 No.109404560
Anonymous · 2026-07-29 20:21

>>109404349

not having to worry about platform specific (driver) bugs. You would know this if you actually did graphics work on multiple platforms

不用操心特定平台(驱动)的bug。如果你真的在多平台上做过图形开发,你就会知道。

#20 No.109404590
Anonymous · 2026-07-29 20:23

>>109404560

the bugs you're referring to are usually version dependent and have common workarounds implemented in most engines. usually it's the other way around; people relying on vendor-specific behavior, when vulkan or directx says nothing about these in the first place.

你提到的bug通常是版本相关的,大多数引擎里都有通用的变通方案。通常是反过来的;人们依赖厂商特定的行为,而Vulkan或DirectX本身对此毫无规定。

#21 No.109405016
Anonymous · 2026-07-29 21:05

>>109402664

I dont see why it wouldn't work in win7/

我不知道为什么在Win7上不行/

#22 No.109405152
Anonymous · 2026-07-29 21:19

>>109402519

This is why proprietary crap is inherently anti competitive

这就是为什么专有软件本质上具有反竞争性

Are you a GPU manufacturer who just care aboit selling the latest and greatest and gives zero fuck about long term driver support and improvements? No problem, the free market will provide some third party which will invest in maintaining those drivers to serve the gamers

你是不是那种只管卖最新最好、根本不在乎长期驱动支持和改进的GPU厂商?没问题,自由市场会有第三方出来投资维护这些驱动,服务玩家

#23 No.109405190
Anonymous · 2026-07-29 21:25

>>109401735

what's bad about this?

这有什么不好的?

if everything is vulkan anyway it will run the same on anything

反正如果都是Vulkan,那在任何地方都能跑一样的效果

valve just realises that directx is cancer

Valve只是意识到DirectX是个毒瘤

#24 No.109405326
Anonymous · 2026-07-29 21:42

https://www.phoronix.com/news/Linux-7.3-AMDGPU-GFX6-Modifiers

Valve does it again.

Valve又一次赢了。

#25 No.109405346
Anonymous · 2026-07-29 21:44

>>109401735

encroaching on windows will further force devs to accept steamos as a platform

侵蚀Windows市场会进一步迫使开发者接受SteamOS作为平台

it will also bring abandoned aymd users to linux once they realize their old cards had a lot of driver support left in them

它也会把那些被抛弃的AMD用户带到Linux上,一旦他们意识到自己的老显卡还有大量的驱动支持潜力

#26 No.109405468
Anonymous · 2026-07-29 21:59

>>109402664

I would buy AMD. Unirronically.

我会买AMD。非反讽地。

图片: https://i.4cdn.org/g/1785362388518948.png

#27 No.109405627
Anonymous · 2026-07-29 22:23

>>109401735

I've said that the performance difference between AMD and Nvidia is due to Nvidia having a more unified close sourced driver, but AMD's original closed source vulkan driver got 100% replaced with the open source version.

我之前说过,AMD和NVIDIA之间的性能差异是因为NVIDIA有更统一的闭源驱动,但AMD原来的闭源Vulkan驱动已经100%被开源版本取代了。

So if we have a really good radv driver on windows, and it's faster than the closed source driver, that would prove that nvidia isn't bad for linux, it's just that AMD has bad drivers for windows.

所以,如果我们在Windows上有一个非常优秀的radv驱动,并且它比闭源驱动更快,那就证明了NVIDIA在Linux上并不差,只是AMD在Windows上的驱动很烂。

But even though nvidia has a unified driver, linux users get zero benefits such as no ability to set DLDSR / DSR or per application frame limit, but the real reason we don't have those QoL features is because of x11 and wayland, and I don't know where games are installed into on linux, I think it's in usr/bin or usr/lib, I swear I remember there being a /games folder somewhere, I don't actually know.

但尽管英伟达有统一驱动,Linux 用户却连个福利都没有,比如根本没法开 DLDSR/DSR 或者给每个应用单独设置帧数限制。实际上我们没有这些提升体验的功能,归根结底是因为 X11 和 Wayland。另外我不太清楚 Linux 下游戏一般装在哪,好像是 usr/bin 或者 usr/lib?我发誓我记得好像有个 /games 文件夹,反正我也不太确定。

#28 No.109405949
Anonymous · 2026-07-29 23:12

>>109405627

>it's just that AMD has bad drivers for windows.

>只是说 AMD 在 Windows 上的驱动很烂。

and nvidia has bad linux drivers (-30% perf), everyone knows this

而且英伟达在 Linux 上的驱动也很烂(性能低 30%),大家都知道这件事。

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