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game recompilation

游戏重编译

4chan /g/ · Anonymous · 2026-07-29 12:06 · 10 帖 · 原文 ↗

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#1 game recompilation / 游戏重编译
Anonymous · 2026-07-29 12:06

How does this work and why aren't we seeing the same for PS?

这是怎么运作的?为什么我们没看到PS上也这么做?

is powerPC easier to reverse-engineer?

PowerPC架构更容易逆向工程吗?

图片: https://i.4cdn.org/g/1785326791527150.png

#2 No.109401157
Anonymous · 2026-07-29 12:12

>>109401120

There are no Playstation games worth porting.

没有值得移植的PS游戏。

Sure, every N64 owner may have had the same 10 games, but they were 10 absolutely amazing games.

当然,每个N64玩家可能都玩过同样的那10款游戏,但那确实是10款绝对棒极了的游戏。

#3 No.109401233
Anonymous · 2026-07-29 12:26

>decamp: Break the game down to the smallest atoms, analyze them all, then remake them down to the absolute smallest one with full accuracy, currently done by hand and takes years.

>decamp(解构重制):把游戏拆解到最小的原子层面,分析所有部分,然后用最高精度重新构建每一个最小单元,目前全靠人工操作,耗时数年。

>recomp: fully automated process that involves ai and takes days or even just hours, but doesn't run straight away and still needs a debug phase for polishing.

>recomp(重编译):完全自动化的流程,涉及AI,只需几天甚至几小时,但不能直接运行,仍需经过调试阶段来打磨细节。

#4 No.109402087
Anonymous · 2026-07-29 14:59

>>109401120

>why aren't we seeing the same for PS?

>为什么我们没看到PS上也这么做?

Dunno. It's not like there aren't solutions for PS1 and PS3 games.

不清楚。又不是说PS1和PS3游戏没有解决方案。

People just don't wanna use these I guess.

估计就是大家懒得用这些方案吧。

https://github.com/flafmg/RecompOne / https://www.youtube.com/watch?v=7IBgpdZGhFY

https://github.com/sp00nznet/ps3recomp

#5 No.109402117
Anonymous · 2026-07-29 15:03

>>109401120

>why aren't we seeing games made for specialized hardware with unique features easily recompiled on generic hardware

>为什么我们没有看到为专用硬件(带独特功能)设计的游戏能轻易在通用硬件上重编译

图片: https://i.4cdn.org/g/1785337417415889.jpg

#6 No.109402145
Anonymous · 2026-07-29 15:07

>>109401157

I personally would like the infamous games ported.

我个人很希望能移植那些臭名昭著的游戏。

#7 No.109402147
Anonymous · 2026-07-29 15:08

>>109402117

Xbox isn't specialized?

Xbox不算专用硬件吗?

#8 No.109405124
Anonymous · 2026-07-29 21:17

>>109402147

XBox has always been a gimped PC. It pretty much signaled the end of game consoles as a serious enterprise.

Xbox一直以来都是一台被阉割的PC。它基本上宣告了游戏主机作为严肃产业的终结。

#9 No.109405350
Anonymous · 2026-07-29 21:45

>>109401157

图片: https://i.4cdn.org/g/1785361504256978.jpg

#10 No.109405395
Anonymous · 2026-07-29 21:50

>>109401120

for ps3 because it's way more complex and full of specific SPE behavior

PS3的情况是因为架构复杂,且充满了特殊的SPE(协同处理单元)行为

for ps1/ps2 because the emulators are pretty decent and they always had plenty of hacks to fix/improve stuff

PS1/PS2的情况是因为模拟器已经做得相当不错,而且一直有很多补丁来修复/改进东西

though they ported pepsiman (ps1) to webassembly

尽管他们把Pepsiman(PS1版)移植到了WebAssembly

https://www.notebookcheck.net/A-recompiled-version-of-Pepsiman-lets-you-play-the-PS1-cult-classic-natively-in-your-browser-at-60-FPS.1354060.0.html

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