How does this work and why aren't we seeing the same for PS?
这是怎么运作的?为什么我们没看到PS上也这么做?
is powerPC easier to reverse-engineer?
PowerPC架构更容易逆向工程吗?
游戏重编译
How does this work and why aren't we seeing the same for PS?
这是怎么运作的?为什么我们没看到PS上也这么做?
is powerPC easier to reverse-engineer?
PowerPC架构更容易逆向工程吗?
>>109401120
There are no Playstation games worth porting.
没有值得移植的PS游戏。
Sure, every N64 owner may have had the same 10 games, but they were 10 absolutely amazing games.
当然,每个N64玩家可能都玩过同样的那10款游戏,但那确实是10款绝对棒极了的游戏。
>decamp: Break the game down to the smallest atoms, analyze them all, then remake them down to the absolute smallest one with full accuracy, currently done by hand and takes years.
>decamp(解构重制):把游戏拆解到最小的原子层面,分析所有部分,然后用最高精度重新构建每一个最小单元,目前全靠人工操作,耗时数年。
>recomp: fully automated process that involves ai and takes days or even just hours, but doesn't run straight away and still needs a debug phase for polishing.
>recomp(重编译):完全自动化的流程,涉及AI,只需几天甚至几小时,但不能直接运行,仍需经过调试阶段来打磨细节。
>>109401120
>why aren't we seeing the same for PS?
>为什么我们没看到PS上也这么做?
Dunno. It's not like there aren't solutions for PS1 and PS3 games.
不清楚。又不是说PS1和PS3游戏没有解决方案。
People just don't wanna use these I guess.
估计就是大家懒得用这些方案吧。
https://github.com/flafmg/RecompOne / https://www.youtube.com/watch?v=7IBgpdZGhFY
>>109401120
>why aren't we seeing games made for specialized hardware with unique features easily recompiled on generic hardware
>为什么我们没有看到为专用硬件(带独特功能)设计的游戏能轻易在通用硬件上重编译
>>109401157
I personally would like the infamous games ported.
我个人很希望能移植那些臭名昭著的游戏。
>>109402117
Xbox isn't specialized?
Xbox不算专用硬件吗?
>>109402147
XBox has always been a gimped PC. It pretty much signaled the end of game consoles as a serious enterprise.
Xbox一直以来都是一台被阉割的PC。它基本上宣告了游戏主机作为严肃产业的终结。
>>109401157
>>109401120
for ps3 because it's way more complex and full of specific SPE behavior
PS3的情况是因为架构复杂,且充满了特殊的SPE(协同处理单元)行为
for ps1/ps2 because the emulators are pretty decent and they always had plenty of hacks to fix/improve stuff
PS1/PS2的情况是因为模拟器已经做得相当不错,而且一直有很多补丁来修复/改进东西
though they ported pepsiman (ps1) to webassembly
尽管他们把Pepsiman(PS1版)移植到了WebAssembly
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