Video games, movies and books
作者: Seth Godin | 原文: seths.blog | 发布: 2026-06-10
What’s the structure of your project? Here are three paradigms to consider:
Video game development is expensive and risky because you’re on two frontiers at once. The tech frontier, trying to do something with hardware that hasn’t been done before, and the game mechanics frontier, perfecting and polishing new forms of interaction that last. So Myst and Tetris and Doom… classics we talk about decades later. A teenager could build a knockoff of any of these in a few weeks now, but back then, they represented risky leaps.
⋯ 继续阅读请开通会员 ⋯