Ray tracing massive amounts of animated geometry using tetrahedral cages
使用四面体笼子对大量动画几何体进行光线追踪
HN 88 分 · 10 条评论 · 作者 LorenDB · 来源 gpuopen.com · HN 讨论
【摘要】
A research paper winning the third-place Wolfgang Straßer Award at High-Performance Graphics 2026 introduces a method to decouple animation cost from triangle count in ray tracing. This approach addresses the performance bottlenecks of updating acceleration structures for massive amounts of deformed geometry in real-time graphics.
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